Corentin Goosse
Game & Combat Designer
ABOUT ME
Hey! My name is Corentin, but you can call me Coco. I am a french game and combat designer and I have been creating games since I was a kid. After making a fully fledged game with some friends in highschool, I had to try and make a living from my passion, so I signed up for a game design bachelor at Bellecour Ecole.
I now hold a bachelor’s degree in game design, and I have made and released multiple projects during my studies and internship. I’m currently looking for a junior game or combat designer position where I’ll be able to bring value while growing both as a professionnal and as a person.
TOP PROJECTS
Below is a selection of my best works.
L.U.C.A.
- Turn-Based Strategy
- PC
- Unity
- 8 months
- Team size: 13
Project Overview
L.U.C.A. is a systemic turn-based game in which two players fight over the title of best scientist by bending natural evolution to their will.
Both players start with a the same species and will try to make it develop as many different traits as possible before the end of the contest.
What I did
- Designed the combat system
- Playtested and iterated to balance the 79 unique traits
- Created a CSV-ready table to automatise traits update and implementation
EntityFall
- Turn-Based Strategy
- IOS
- Pythonista
- 2 years
- Team size: 5
Project Overview
EntityFall is a turn-based strategy game in which two teams of players draft 3 heroes each and strive to eliminate the opponents’.
Each turn, a player moves a single hero, and heroes have few action points. This makes the game more granular, giving players more chances to react and make counter plays.
What I did
- Took part in defining the gameplay vision of the heroes' roster
- Designed and balanced the combat system
- Iterated and playtested to balance the 19 individual heroes
Little Wadle
- Platformer
- PC
- UE5
- 6 weeks
- Team size: 3
Project Overview
Little Wadle is a die-and-retry plateformer in which you play as a candle. You melt over time, going faster and faster as you lose wax. But if you melt entirely before reaching the end, it’s game over.
“Reach the end or melt trying.”
What I did
- Collaboratively designed the mechanics of the game
- Adapted the project's scope to meet all deadlines
- Modelised and textured the modular assets
OTHER PROJECTS
- A spell casting mobile game
- A tactic and bluff card game
- A platformer with inertia
- A card game about cooperating... or not
- A top down survival game about madness
- An Unreal Tournament map
- A plateformer puzzle game
- A strategy and management board game
- A console-based endless runner
- A console-based interactive story
If you want to learn more, you can find these other projects here
CORE VALUES
OPENNESS TO EXPERIENCE
I love to learn and always seek new opportunities. I couldn’t imagine living a life without novelty.
EMPATHY
When in an argument, I always stay calm and try to put myself in the shoes of my interlocutor
QUESTIONNING
Learning is great, but it’s only half the work. I like to challenge my ideas and I welcome constructive criticism.
CONTACT
For any inquiries or resume requests, please contact me on LinkedIn or send me an email at goosse.corentin@gmail.com